Half Elves

“Forsaken by the world of man, I cried for help and the Verdant Word answered me.”

Origins. Half Elves have no true home. Several make their home in the Boon settlement of Verdant Grove in Elwood, while others hide in Thieves Forest in Ternion. Fewer still roam Goldclay Fens, lacking any settlement at all. City-dwelling Half Elves still strive to survive inside the walls of  City Ternion, who know nothing of the freedom allotted to them in Vita Nova. Any Half Elves who remain in Two Moons tend to live lives or servitude or understudies.

Names. There are no known Half Elf family names. Known Half Elf names include Ajora (again), Bostwick, Brint, Colrick, Juup, Mox Lee, and Turin.

Half Elves were considered outcasts when their numbers became conceivable, and Elves and High Elves drove them out of Two Moons, bringing them to eventually start a camp in southern Esprite. They would find no connection in Human or Elf cultures, but when Drow spoke out against their oppressors, the Half Elves were quickly followed by the Elves, splitting their new temporary location once again with their parent Race.. When Half Elves refused to take part in the Immortals March they found themselves driven out and homeless once again by the Elves, and thus they retreated to the security of the forests that make up Ternion. It was there that the Verdant Word reached out to them, wrapping around their cerebral spheres like a warm blanket, a gift from the Boon. Years passed and except from the High Elves most prejudices were removed due to racism being against the teachings of St. Ajora, but the Half Elves refused to enter back into society. Those who do, however, quickly lose the ability to hear the Verdant Word and their tribes soon turn their backs on them after prolonged exposure to the outside world. Their Race has a close connection to the Boon and those devoted to their tribes are sworn protectors of the forests. Half Elves are exceptionally good at looking for the silver lining in a situation, though they fear being persecuted against again.

Half Elves look like stronger versions of Elves and weaker versions of Humans, though the difference is slight. If put side by side it becomes more obvious. There is a distinct height difference of about two inches between then and Humans after fully grown. Their hair colors come in many variations, with the added option of green and purple more exclusive to this race. Some Half Elves choose to adorn themselves in a more conservative way, to mimic the trees, while those who have returned to city life may adorn themselves with rebellious hairstyles and facial studs to reflect their unsettled claim on their true heritage.

Half Elves in the current era are separated between two distinct lifestyles: Mondains and Wald Bruits. Mondains live thuggish lifestyles and often resort to unlawful livelihoods inside the parameters of a city while Wald Bruits live peaceful, Druidic lifestyles in the sanctity of the forests with their friends, the Boon. The thought of Jetlynd increasing in size leaves many Wald Bruits of Elwood and Goldclay Fens concerned for the security of their way of life. Though Mondains seem to exercise their individuality freely in Vita Nova and are tolerated in Ternion, they are facing much oppression from the High Elves of Two Moons. Half Elves as a whole, regardless of lifestyle, can only be pushed so far before retaliation becomes immanent. Additional Inventory. (If player participated in the Beta Test: To be an Ashguard:) Druidic Charm, (If Wald Bruit:) Forrest Walkers, Leaf-stitched Garb, (If Mondain:) Street Clothes, Piercing of choice.
 * (Size 5)
 * 2 Starting MP
 * Attribute Bonus: EMPATHY
 * Skill Bonus: Resolve (Wald Bruits) or Larceny (Mondains)

Half Elf Traits
ARGENT CORDIER. Half Elves can see the silver lining in any situation. CUNNING Mod by 1.

FLEET OF FOOT. Increase your Movement Mod by 1.

MOB MENTALITY. As long as the Mondain has two additional allies who are not KO with him on the field, he gains +1 to all WILLPOWER based Skill Checks he makes.

[OWN TEMPO]. Once per day, a Mondain may activate this Trait to temporarily increase one Attribute Mod by 1. The Stance ends at the end of the Scene and can be dispelled.

SUCCOR. A Mondain may instantly move adjacent to an ally after that ally is targeted by an enemy attack as long as that ally was the only one targeted by the attack.

BOON SAINT. All Wald Bruits are appointed a Boon who travels with them throughout their entire lives, no matter what choices they make. A Half Elf’s Boon will never turn his back on his Half Elf, and can serve as one part of the Half Elf’s Triumvirate. If the Wald Bruit loses all connection to the forest, the Boon will request to venture to the Green Court where it will permanently plant itself.

PATH OF THE WHISPERER. If a Wald Bruit is in good or neutral standing with his tribe, he may choose one Trait under the Boon Traits list to use. The chosen Trait may be switched out once per day.

VERDANT WORD. Wald Bruits have the ability to speak to nature. As long as they are in good standing with their tribes, they can always use the Verdant Word. If they are neutral with their tribes they can use it in forested areas only. If they are disliked by their tribes they can only hear it after prolonged exposure to forested areas. If they are hated by their tribes they can never hear the Verdant Word. The Check to hear the Verdant Word for Half Elves starts with [EMPATHY + Nature] every Scene, adding any modifiers, and then can be spoken freely.