High Elves

''“There are two types of people: High Elves and simpletons. I seem to have figured you out rather quickly.”''

 Origins. The only know location for High Elves is Two Moons, where they rule the Diarchy.

Names. There are no known High Elf family names. Known High Elf names include Calamita, Ernest, Ildub, Loki, Mae, Odin, Rankah, Siegfried, Thor and Xuàf.

-Note, an Elf may choose to become a High Elf when their Intelligence reaches 5 and every increase thereafter.

Certain Elves who immersed themselves in their studies became aware of a chamber locked deep within their cerebral spheres like a door in a room they could not believe they had never noticed before. Further concentration allowed them to forge a cognitive key, and eventually a mental breakthrough was made: the High Elves were born. This technique, being centuries old, was lost to the Elves during the first Drow raids, though High Elves became the trump card during their war. High Elves whispered into the ears of Elves in banishment of the Half Elves, and then eventually turned out the Elves from their own city. High Elves now consider themselves a separate race, as Triumvirate status allows them to generate one of their own, seeing adequateness only in their own kind. Feeling their mental status superior to all other Races, they tend to keep to themselves, caring only for the sainthood and staying as far away from the Drow war as they can.

Tapping into the Living Conscious not only changed the Elves mentally, but also physically. They grew taller, towering above any Human at 6’8”, but their physical bodies also grew less durable. Their hair comes in shades of white, gray, silver and occasionally black. Their limbs are more lanky, their fingers long and dexterous. Elves have pointy ears, but High Elves have much higher, dagger-like ears. Their sensitivity to loud noises is much more vicious, just as their acute hearing can come in handy. They prefer a steady pace as opposed to speed and consider mental prowess the most important application to society.

High Elves have thus far honored the pact started between Elves and Humans. High Elves hold the goddess Hecate above all else. While Elves seek the aid of Humans against the Drow, it is Humans who seek to unite the deities, though the High Elves wish to see Hecate left alone. Whether or not this confrontation will be strong enough to shatter the pact between them is not known. High Elves are a proud race, and though they are against the pilgrimage itself, they consider becoming a Hecate of the Moon Goddess to be the highest honor. They hold themselves responsible for all religion in Two Moons and beyond, and uphold a papacy to Hecate, though it contradicts the teachings of the United Church of Ternion.

To the late ruling family was born a High Elf, Odin, the rightful heir to the throne as Papal King. It is said he took his son Thor and and brother Loki as his Triumvirate when his sister Xuàf refused and left Two Moons, but Loki does not seem to have improved from the Triumvirate. There are many who question the phenomenon between the ruling family. While Odin rules the church and upholds the Laws of Virtue, Thor rallies his Papal Knights as King-Commander. Loki left Two Moons to claim the abandoned continent Habile for the High Elves, though there are rumors that he was banished there by Odin himself for refusing to actually complete their Triumvirate.

In the current era, High Elves await a celebratory greeting like no other for the Hecate Galmia as she passes through Two Moons to be welcomed by their princess, Brynhilde, though they struggle with rebellious Mondains and a handful of Drow at the base of their mountain in Jagdstadt and are distracted by the task of locating the Green Court against the wishes of the Boon. Additional Inventory. (If player participated in the Beta Test: To be an Ashguard) Judicial Signet Ring, (All) Cloth Robe, a backup L.1 Wand or Relic.
 * (Size 5)
 * 4 starting MP
 * Attribute Bonus: INTELLIGENCE
 * Skill Bonus: Academics

High Elf Traits
LIVING CONSCIOUSNESS. High Elves can enter into an ethereal state to enter the Spirit World, leaving their bodies behind, where they generate MP by [Composure] when they concentrate Check, but any hit against their physical body during this state will land a Critical Hit.

MENTAL STRENGTH. You may add your STRENGTH to your INTELLIGENCE-based magic attacks for the remainder of the day, once per day, but it comes at an extreme cost: decrease your STRENGTH by 1 every time you do.

POINTED EARS. High Elves hate loud noise and must decrease their Composure Skill by 2 if the noise rises above normal. Likewise, they gain +2 Composure for [PERCEPTION] Checks to listen, hear or concentrate while noise is quiet or silent. (Permanent, Required)

THE VOICE OF HECATE. This Trait activates whenever you talk about Hecate or to the Hecate. Temporarily increase your CHARISMA by +2 until you are done talking about or to the Hecate.

STAND FIRM. Whenever an attack would move you, you may pay 1 MP to remain unmoved as a Quick Action.

ABOVE ALL. Your disposition against other races elevates yourself. Gain +1 Expression for [CHARISMA] Checks against all other Races.