Paladin

 Paladin was the lexicon given to the warriors who traveled with Ajora, who was also a Paladin during the time of his pilgrimage. These warriors learned slight magical ways from the Norns who traveled with them, and were effected long term by exposure to the Holy Light shed by Ajora himself.

 Today, Paladins led by the current solitary leader of the Brotherhood of the Moon, Ulrich, must use special relics to access their magical abilities.

 Paladins are trained in Swords, Longswords, Shields, Relics and Heavy Armor.

There are three types of Paladins: Radicals, Crusaders and Zealots.

Paladin Class Card
These Paladins are committed to their ancestry just as those who traveled with Ajora and claim the same devotion to the current Hecate. Their reliance to their blades give them +2 Melee Weapon damage when used in a Command and start with 10 RP.

(●) RADIANCE, 1 Mana, Deals Light Magic damage from near or far, MORALITY + Light

(●●) HEALING TOUCH, 1 Mana + 1 Willpower, Downgrade one damage per success on one target by touch, INTELLIGENCE + MEDICINE + Light

(●●●) SAINT CROSS, 1 Mana + 1 Willpower, attack in a deadly cross, STRENGTH + WEAPONRY + MORALITY + Light

(●●●●) TURN UNDEAD, 1+ Mana, has greater effects upon Undead the more Mana you use. 1 detects their presence, 2 turns them away, 3 damages them, 4 turns them over in their graves, and 5 + 1 Willpower exercises them

(●●●●●) JUDGMENT, 5 Mana + 2 Willpower, ''Heaven's wrath is poured out upon your enemies, calling down three pillars of heavenly light to hit up to three targets, dealing MORALITY + Light. In addition you may then draw the Saint Sword (WR3), Call an Archon, or grow wings for the remainder of the scene.''

- - -

Base: RADIANCE, 10 MP, CT1, Destruction + 1D6 Light, area 1 Rank: Seal: FEEBLE, Check, Decrease the target's Strength and Constitution by 1D4
 * 2nd Point (20 Ranks), HOLY, 30 MP, CT3, Destruction + 1D20 Light in a 3x3 section

-Seal: INDOLENT, Check, Decrease the target's Dexterity and Cunning by 1D4

- Seal: IMPURE, Check, Decrease the target's Magic and Willpower by 1D4

- Seal: UNSOUND, Check, Decrease each of the target's attributes by 1D4


 * 10 Ranks: JUDGMENT, 20 MP, at least one Seal in play, Unleash all seals, Destruction Magic + 1D10 Light per broken seal on all targets with Seals

5 Ranks: FLASH, 5 MP, Gain +5 Aggro


 * 15 Ranks: [SAINT'S ROLE], Check, Gain +20 Aggro until you activate another Stance

​5 Ranks: PARLEY, ''Check. Communication +5 to convince the target to leave the encounter.''
 * 25 Ranks: SAINT CROSS, Requires [SAINT'S ROLE] active, 30 MP, Deal Destruction + 1D20 Light in the form of a cross (six tiles forward four and out one both directions at the third tile)

30 Ranks: HOLY SWORD, You may add your Magic score any of your Sword, Longsword or Broadsword attacks.
 * 10 Ranks: EVIL DETECTION, Check. Concentration + 5 to detect the presence of evil
 * ​10 Ranks: SANCTIFY, Move Action, Check. Conjuration + 5 to turn over Undead in their graves.
 * 20 Ranks: TURN UNDEAD, Move Action, Check. Rebuke Undead with Intimidation + 5. If successful, the Undead target will turn away. Use Conjuration + 5. If successful, the Undead Bloodline will be cast out of the target completely. Upon failure, the Paladin's next attack on the target will be Critical
 * 20 Ranks: TURN EVIL, Move Action, Check. Rebuke evil with Intimidation + 5. If successful, the evil target will turn away. Use Conjuration + 5. If successful, the evil will be cast out of the target completely.
 * 30 Ranks: CONSECRATED GROUND, Move Action, Requires SANCTIFY. Ward Undead from a 3x3 section
 * 40 Ranks: EXORCISM, 30 MP, Conjuration + 60 Light + Ignore Armor againt undead, Touch
 * 60 Ranks: SWORD of JUSTICE, 50 MP / swing. The Radical's deity blesses him with a powerful sword that can never be used for malicious reasons. Add Sword of Justice to your inventory with the following properties: Two-Handed Weapons + 1D100 Light. Evil acts committed by this Longsword will be interrupted and turned back on the wielder.

Radical Class Card
Base: PARLEY, ''Check. Make a Communication Check +5 to convince the target to leave the encounter.''

1 Rank:

5 Ranks: Chivalry Code [COURAGE], ''Check. Gain +1D10 Melee Weapon damage until you activate another Stance''


 * 2nd Point (10 Ranks): Chivalry Code [HUMILITY], Check. Gain immunity to all status effects other than KO and Death until you activate another Stance.

10 Ranks: BLIND DEVOTION, Once, Attack a target with a Melee Weapon, causing Blind


 * 2nd Point (20 Ranks): [RELENTLESS DEVOTION], After using BLIND DEVOTION, you may activate this Stance to cover yourself with a holy healing magic, restoring your HP by Restoration upon being hit once per round. Deactivating this Stance causes Blind on the user for 1D4 rounds

15 Ranks: HOLY SWORD, You may add your Magic score any of your Sword, Longsword or Broadsword attacks.

​'20 Ranks: HANDS of RETRIBUTION, No Weapon, Auto, When unarmed, your fists or gauntlets count as a One-Handed Weapon and an Offhand Weapon, each dealing Strength + 1D6 + 1D4 Light with a +1 Combo

30 Ranks: SWORD of JUSTICE'', Requires Radical Class Mastered. 50 MP / swing. The Radical's deity blesses him with a powerful sword that can never be used for malicious reasons. Add Sword of Justice to your inventory with the following properties: Two-Handed Weapons + 1D100 Light. Evil acts committed by this Longsword will be interrupted and turned back on the wielder.''

Crusader Class Card
Paladins who are devoted to hunting down Undead, Drow and Daemon Valkyrie gain +4 damage against those types of creatures. Their hatred for evil burns brighter than the sun. They start with 15 RP.

Base: EVIL DETECTION, ''Check. Use Concentration + 5 to detect the presence of evil'' ​5 Ranks: Chivalry Code [HONOR], ''Check. When activated outside of battle after doing a selfless act, the Crusader receives double the reputation reward. If this stance is active at the end of battle, gain 2X the amount of Notes. Activating another Stance ends this Stance.'' 5 Ranks: Seal: FEEBLE, Check, Decrease the target's Strength and Constitution by 1D4
 * ​2nd Point (15 Ranks): TURN EVIL, Move Action, Check. Rebuke evil with Intimidation + 5. If successful, the evil target will turn away. Use Conjuration + 5. If successful, the evil will be cast out of the target completely.
 * 2nd Point (10 Ranks): Chivalry Code [SACRIFICE], Check, Whenever you take HP damage, all Allies restore HP equal to their equipped weapon's D. Activating another Stance ends this Stance.

-Seal: INDOLENT, Check, Decrease the target's Dexterity and Cunning by 1D4

- Seal: IMPURE, Check, Decrease the target's Magic and Willpower by 1D4

- Seal: UNSOUND, Check, Decrease each of the target's attributes by 1D4


 * 2nd Point (10 Ranks): JUDGMENT, 20 MP, at least one Seal in play, Unleash all seals, dealing Destruction Magic + 1D10 Light per broken seal on all targets with Seals.

10 Ranks: FLASH, 5 MP, Gain +5 Aggro
 * 3rd Point (20 Ranks): GAVEL of JUSTICE, '40 MP, Requires a target with a Seal, 'Deal One-Handed Weapon + Destruction + 1D10 Light for every Seal on the target if close or Ranged Weapon + Destruction + 1D10 Light for every Seal on the target if far. Remove all Seals on the target.


 * 2nd Point (15 Ranks): [SAINT'S ROLE], Check, Gain +20 Aggro until you activate another Stance


 * 3rd Point (25 Ranks): SAINT CROSS, Requires [SAINT'S ROLE] active, 30 MP, Deal Destruction + 1D20 Light in the form of a cross (six tiles forward four and out one both directions at the third tile)

15 Ranks:

20 Ranks:

25 Ranks:

30 Ranks: SERAPH of LIGHT, ''Requires Crusader Class Mastered, 1 / Day. Summon a Valkyrie to fight by your side. HP = Willpower, shares Attributes. HEAL ALLIES: Restoration on all allies. ATTACK ENEMIES: One-Handed Weapons on all enemies.''

Zealot Class Card
Paladins who are warriors committed to what they learned from the Norns during their time in the Brotherhood and have applied these teachings, gaining +2 to Treat Wounds make reliable healers. They desire to ensure the prosperity of others above all else and start with 20 RP.

Base: RADIANCE, 10 MP, CT1, A burning light deals Destruction + 1D6 Light in an area 5 Ranks: Chivalry Code [FAITH], Check, gain +1D10 Light damage/health whenever you use Light magic until you activate another Stance.
 * 2nd Point (15 Ranks), HOLY, 30 MP, CT3, Righteous light deals Destruction + 1D20 Light in a 3x3 section
 * 2nd Point (10 Ranks): Chivalry Code [CHARITY], Check, Quick Action. Whenever an ally's attempt to cause a Status Effect fails, the Zealot may give up his next Check to ensure the Status Effect's success. This Stance ends when you activate another Stance.

-X'S BLESSING, Tier 3, 10 MP, Sustained

Requires WRATH of X

The Courageous Paladin calls upon his deity to sustain him and could walk through fire without getting burned, gaining immunity to damage for 2 rounds

PATH of the FAITHFUL

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">Ranks: _______________________________________________________________________________________

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">- <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">DIVINE FAVOR, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 2, 10 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Faithful Paladin strikes the target in effort to smite it in the name of his deity, dealing Melee Weapon + 1D10 Light. If this Command lands the killing blow, the Faithful Paladin gains +1 Faith

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">- <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">[RIGHTEOUS STRIKES], <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 2, 10 MP, Stance, Stack

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Faithful Paladin lights his weapon with holy magic as long as this stance remains active and his sword remains equipped, adding + 1D4 Light to all Melee attacks done my the weapon. Swapping Weapon Sets deactivates this Stance, even if the same item is registered in both sets

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-GLORIOUS WORD, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">Tier 2, 20 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Faithful Paladin speaks a spiritual word, rendering divine judgment on the target, dealing Willpower + 3D10 Light to an evil target, Willpower + 2D10 Light to a neutral target and 1D10 Light to a good target

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-WRATH of X, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 2, 60 MP, Chivalry Code: [FAITH] active

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires L.20+ and 6 Commands from FANATICS

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Faithful Paladin calls down the wrath of his deity in the form of three pillars, dealing Magic + Faith + 1D10 Light on any three tiles

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-REPENTANCE, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; "> <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 3, Move Action

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Faithful Paladin takes the time to ask for forgiveness. If used in battle this permanently increases Faith by 1 but also makes the next attack against your Critical Hit. Out of battle this Command grants a temporary +5 bonus to Diplomacy

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">CRUX

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">Ranks: _______________________________________________________________________________________

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-PALADIN'S THREAT <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">, Tier 2, 10 MP, Quick Action, Sustained, at least one Seal in play

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Crusader lashes out at a target marked with a Seal, deals 10 Light damage, ignoring the target’s armor whenever it attacks an ally other than him

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">- <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">SANCTIFY, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; "> <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 2, Move Action, Check

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Crusader attempts to channel the tainted bloodline out of undead before they turn over in their graves, making a Channeling Check [Medium] again any undead temporary KO

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-TURN UNDEAD, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; "> Tier 2, Move Action, Check

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires L.20+ and SANCTIFY

<p style="margin-left: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Crusader rebukes undead, attempting to turn them away by making a Channeling Check [Medium], Making a Channeling Check [Hard] removes the undead bloodline completely. Failing causes the next attack the Crusader makes against the target to be an automatic Critical Hit

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-CONSECRATED GROUND, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 3, Move Action

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires SANCTIFY

<p style="margin-left: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Crusader cleanses the ground beneath his feet, warding all undead from a 3X3 section

<p style="margin-left: 72pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-EXORCISM, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 3, 30 MP

<p style="margin-left: 72pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires SANCTIFY, TURN UNDEAD, and HEALING TOUCH

<p style="margin-left: 72pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Crusader attempts to torture the undead bloodline, dealing Magic + 60 Light and ignoring armor against undead only by way of touch

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-REDEMPTION, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 5, Move Action

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Crusader removes tainted blood from an ally, curing Undead, Lycanthropy, and Porphyria

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">ZEAL

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">Ranks: _______________________________________________________________________________________

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-PRAYER, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; "> Tier 1, Move Action, Relic

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot cries out to his Deity for aid, gaining Willpower + 1D10 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-SUBDUE, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 1

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot holds back in his attack, with his weapon and deals only Strength damage in order to remove Sleep, Confusion, Berserk or Charm from the target, useful in healing allies in a pinch or slightly weakening enemies

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-HEALING TOUCH, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 1, 10 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot lays hands on one target, restoring Treat Wounds + 1D4 HP and removing Poison

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-PROTECTION, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 2, 10 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot covers an area with protective magic, casting Protection in an area

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">- <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">DIVINE PROTECTION, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 3, 10 MP, Bank

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires PROTECTION

<p style="text-indent: 36pt; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot uses holy magic to permanently improve his magic resistance by +10

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-REVERSE RADIANCE, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; "> Tier 2, 30 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires L.20+, 4 Commands from ZEAL and RADIANCE

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot reverses his holy energy upon his allies, healing their wounds by Treat Wounds + 3D10 Light + Remove 1 Injury / target in an area

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-RAISE DEAD, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; "> <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 3, 70 MP

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot gains the ability to remove the KO status by Treat Wounds + 1D30 HP, pulling his allies to their feet

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-weight: bold; text-decoration: none; white-space: pre-wrap; ">-PARAGON of the AGES, <span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Tier 3, Permanent, Bank

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; text-decoration: none; white-space: pre-wrap; ">Requires 7 Commands in Zeal

<p style="text-align: justify; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-family: Garamond; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; white-space: pre-wrap; ">The Zealot grows wings, increasing all healing effects by +10 while in flight. Flying equals RTM + 1D4 and costs 10 MP to activate and sustain. If the Zealot of an Elf, he changes his race to Valkyrie.