All Saints RPG Wiki

"“An ash I know there stands: Unity is its name, a tall tree, showered with shining loam. From there come the dews that drop in the valleys. It stands forever green over Wroth’s well.” -- from the Edda of St. Ajora, concerning Yggdrasil"
 * Welcome to Ternion
 * Deities
 * Races
 * Classes
 * Gameplay
 * Timeline

About All Saints
All Saints is a collection of nordic role-playing games based on the juxtapoSystem. The game starts with the initial installment of the same name up to Level 30 and continued through one hundred levels over the course of various "expansions", which each build upon the events of the last.

The leveling system in All Saints incorporates both quests and individual enemy experience gains to increase the players' thresholds, but because All Saints is largely storyline based, characters are also rewarded by experience by coming up with creative options to getting around the obstacles they face.

Set in the fantastic world of Ternion, the game focuses on a woman named Galmia and her quest to accomplish two things: to rid the world of the terrifying monsters known as Fiends and to reunite the shattered deities in hopes of restoring balance to the cosmos. The players join Galmia on her quest, encountering the wonders Ternion holds along the way.

Reception
All Saints entered development in February 2011. All Saints entered Alpha testing in May 2011 and debuted with a Beta test known as "To be an Ashguard" in June 2011. The Beta served as a prequel to the game and included three areas not accessible in the game, scheduled to launch early July 2011.

After the previous 'Finesse-Based Turns' System proved unsuccessful, the battle system was placed under a heavy revamp, and the FBT system was remove, calling for two additional Attributs and a new approach the the Character Sheet, which was released in October 2011 as the game reverted to a new approach to turn-based systems.

All Saints was adapted to White Wolf’s storytelling system for play testing of the storyboard and was completed with the same key players over the course of several years, and even adapted to mobile for the epilogue and finale, ending in 2017, marking the first full play through of the entire series, excluding prequels.

Afterward, the juxtapoSystem was created in 2018 and has yet to be tested.

In 2019, All Saints was adapted to fit into the D20 System as a game Included in the Dungeons & Dragone multiverse. All Saints was picked up by a sponsored podcast as their established recording storyline and is currently in production.

Additional titles include All Saints: Sword of Tyrfing, All Saints: Ragnarok, All Saints: Fimbulwinter, All Saints II and All Saints II: End of Time.

Prequels include All Saints Origins: Roots of the World Tree with more to come.

Side Stories include Witcher's Retribution: Assault on the Spire and The Man in the Esper Pool: Return to Elwood.

Latest activity
Updated 03/24/12